Written By: Samirna Esteve Monique Thornton
Kinesiology Junior Community Health Senior
SPH Student Ambassador


The night began with physical challenges, including golf
putting, bowling, a basketball shooting drill, a basketball dribbling drill, a
hula-hoop challenge, jump rope, obstacle course. Events were based on time or other
achievement levels. Each event score ranged from two to ten points. Only one team member
could do each event, so teams strategized amongst themselves to determine who would
perform which tasks. Most teams decided to split
up the tasks based on individual strengths and abilities.


In between events, teams were given bonus games to
complete. These bonus games were a way for teams to earn extra points
outside of the regular events. One of the games was a medium-level Sudoku puzzle.
Another was a series of images, letters, or both arranged in a way that literally translated into words or phrases. The third was a series of brainteasers. Teams
were also provided with granola bars, candy (which would come in handy later), pizza, and water.


The mental challenges began with a very difficult round of Trivial Pursuit. The next event was Buzzword, and that was followed by a
modified version of Scrabble. Next was Scrutineyes, a visual game that required teams to look at a picture and find items beginning with
a certain a letter of alphabet. Teams had to find 70 items to earn all ten points for that event. A scavenger hunt required team members to
furiously search their person and belongings to find a varied assortment of items, including a
restaurant coupon and candy. Family Feud was the most controversial game--the
population that was used to generate the top responses did not relate very
well to game participants. It may have been one of the lowest scoring games overall. Another trivia event was For the Record, which quizzed
teams on musical knowledge starting from the 1950s. Participants then played Tribond, a game that listed three things for which participants had to find
a common bond or connection. For the last event, students had to assemble two 100-piece puzzles as quickly as possible.

By the end of the night, all three Gymkana teams emerged victoriously and walked away with the top three spots, each with a total of over 110 points.
I personally recommend that everyone try out the Mind & Body Games. You didn't have to be a participant, as Monique was, to enjoy the games. I was an event volunteer and watched from afar as gamers played, and still really enjoyed this event! It was hard to distinguish the first-time students from the returners; everyone was so energetic. Racing against the clock and against each other, everyone was both challenged and engaged. And even though this was a competition, I found everyone earnestly encouraging each other to do their best. The Mind & Body Games were not just competitive; they were fun!
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